Thursday, 23 April 2015

Task 6 Production



Modeler - 

First of all, I chose a human character model to animate. I decided to open the model on modeler and then adjust some things on the character model e.g. its arms. I then added skelegons on modeler in to all the parts of the body,in which I wanted to move e.g. legs, arms and back. etc. The skelegons are the colour blue on this image; so you can see where they are placed.






To add the skelegons I clicked on 'setup' and then chose 'create skelegons'. From This I could simply draw skelegons through the arms etc, However, I found that is was easier to create the skelegons on another layer to then later merge to just one layer












Layout - 

When all the skelegons were added, I opened up the Modeler project with 'Layout'. Now I was on Layout, I could then convert the skelegons to bones.The next step was to parent all the body parts to 1 main body part e.g. the backbone of the model.



To parent my bones, I clicked on 'Scene Editor' and then selected 'Scene Editor' again. I also decided to name my bones as this way I could keep a clear understanding of which bones were in the different body parts.








At this stage I was now ready to create my first animation. My first animation was a fight animation where the character portrays a slicing effect with its weapon. To move the body parts, I used the 'Move Tool' and 'Rotation Tool' to create the animation. I also used the enter key to create
'key frames' along the way.






After I had the animation complete, I then used the play option to play the animation back. If there was any issues with the animation, I could then go over parts and tweak them. I could then play the animation again to see if I had fixed the problems.











Once the animation was up to this stage, I could now texture the character. I selected the
 'surface editor' likewise before and then chose the surface I wanted to texture. I then selected 'windows' and then 'presets'






         I could now give the character a texture, I decided to give my character a metal look called 
                                                                        'Ball Bearing' 






Now I could begin rendering the animation. To do this I started by selecting the 'Render tab' and then select 'Render globals'. After this, I then selected the 'Output' and then changed the 'Type' to 'AVI'.








Next, I needed to add a 'Ground plane' to do this I selected 'Modeler tools' the 'geometry' and the I selected 'Ground plane'




I then needed a background. To add this I selected 'Windows' and then 'Backdrop options' I then made the background the colour white 








After this I then went back to the 'Render tab' and selected 'Render scene. This was the finale stage of the product.



For all the other animations created, I used the same technique as I did for this one. From using this technique I have managed to be successful at completing the animations on time and at a standard, in which I am happy with. 

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